AI Insights · Timothy · July 2022
Top 5 Snake Games in Colombia Q2 2022: Performance Insights
Explore the performance of the top 5 snake games in Colombia for Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 snake games on a unified platform in Colombia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw a steady increase in weekly downloads, peaking at around 38K in the final week of June. Weekly revenue for this game remained relatively stable, ranging between $20 and $48 throughout the quarter. The game also experienced a rise in weekly active users, starting from approximately 209K at the end of March and reaching around 224K by the end of June.
slither.io by Lowtech Studios showed a consistent pattern in weekly downloads, with a peak of about 29K in mid-April. The game's weekly revenue was minimal, fluctuating between $0 and $7. Weekly active users for slither.io were strong, starting at 158K and maintaining an average of around 200K throughout the quarter.
Snake Battle: Worm Snake Game from Rejoy Studio experienced a gradual decline in weekly downloads, dropping from approximately 8.8K in early April to around 6.3K by the end of June. The game's weekly revenue remained low, not exceeding $12. In terms of weekly active users, the game saw a steady engagement, maintaining around 22K to 24K users over the quarter.
Snake Arena: Snake Game 3D by CASUAL AZUR GAMES had varied weekly downloads, with a notable peak of about 8.4K in mid-April. Revenue for Snake Arena was negligible, with no significant earnings reported. Weekly active users initially stood at around 17.8K but experienced a decline to approximately 12.1K by the end of June.
Worms Zone .io - Hungry Snake, also by CASUAL AZUR GAMES, showed a consistent trend in weekly downloads, averaging around 5K to 6K. The game's weekly revenue was modest, peaking at $54 in mid-June. The game maintained a stable number of weekly active users, starting at about 74K and peaking at around 96K in mid-April before settling back to approximately 83K by the end of June.
For more detailed insights and data, visit Sensor Tower.